It's been a while since I wrote about DC Universe Online, and to be honest, my interests in DCUO outside of my regularly scheduled Sunday night game with Team Spode has been minimal lately. I did think the other day to myself, "I miss playing DCUO with Bailey." (Except, well, I thought Bailey's real name not her online persona name, but you get the gist.) Bailey and I have played tons more of DCUO than we should have, and it's been an absolute blast. Bailey loves the game more than I do to be honest, which is rare to see happen. When she grabs on to a game, she REALLY grabs on to a game and plays it to the ground. :)
Anyway, I chimed in on a discussion happening over Twitter yesterday about a group of fun people turning their attention toward DCUO (and specifically John Lifeglen), and I couldn't help myself from speaking up. If there's a group of people I love playing MMOs with, it's people that have or are currently playing Wizard101, and the crew from Spiral Radio love their games.
So, here's a breakdown on my characters in DCUO
First up is Stingheal. I've talked about him plenty in the past, so I don't think I'll rehash much about his background or whatnot . . . needless to say, he's Team Spode's main healer. I'm a Sorcery hero sporting lizard skin because that's how I roll.
As you can see from the pictures above his CR is 97 with a Restoration score of 2800+ and is sitting on 28,000+ marks . . . I need to spend a few of those toward style feats!
Next is Tough Kid, my Nature DPS villian. Tough Kid was birthed from a funny set of exchanges where I was to play a character named Tough Kid, Bailey was to play a character named Super Tough Chick, and another of our friends was to play another character named Super Tough Kid. Don't ask . . . it was funny at the time. Anyway, Tough Kid made it the farthest out of anyone in that group as Bailey was too into her other characters (but now that I think about it, Super Tough Chick did make it to 30. I'd have to double check that.)
Again, as you can see from the pics, TK's CR is 95 with a Might Score in the 2000's . . . and is sitting on 3000 marks or so. I think my favorite way to play TK is as a healer in DPS gear. ;)
But enough about me . . . let's take a peek at Bailey's characters! (Shh, she doesn't know I'm sharing!)
This is the infamous Ripper Bailey!
Whew a CR 101 mentalist villain controller with a vit solidly in the 2000's and just rocking in every way. She's the best character in our arsenal and has well over 100 skill points. Bailey has put the time and effort into this character, and it really shows.
And this beauty here is Stingharm--definitely the love interest of Stingheal.*eyebrows*
A CR 87 Quantum hero DPS build, with a fun story! Stingharm came about initially as a joke because the name Stingheal was so lame and Spode made a random joke one night that I should make a DPS named Stingharm. This played to our advantage in Team Spode as Kaptain KY, our DPS, had some personal matters to attend to and had to take a break from the Sunday Night game. Bailey and I tag team played Stingharm up to CR 70+ in the matter of two weeks,and it was probably the most awesome accomplishment I think we had ever pulled off in that short of time in DCUO. It really showed how important hitting those raids are to get marks. They really help.
And that's a quick look at our DCUO characters. We've had countless hours of fun with this game, and it's pretty great.
Happy Dueling!
Sunday, February 9, 2014
Friday, August 9, 2013
Minecraft . . . HARDCORE! ;p
Part of my "new thing" is kindly asking my wife (and family) to watch and comment while I play a video game that's loaded up on our computer . . . and it could even be one that I haven't touched in a long long time. It's like dusting off an old Record in your collection and rediscovering the awesomeness. A few weeks ago the video was Legend of Grimrock. I decided last week that it was going to be Minecraft! I finally got it all put together and uploaded to YouTube the other day, and here's the end result:
It's kind of my own spin on a let's play. Hope someone enjoys these someday. :)
Happy Dueling
It's kind of my own spin on a let's play. Hope someone enjoys these someday. :)
Happy Dueling
Tuesday, July 9, 2013
Game Informer Collage July 2013
I'm a Powerup Gamestop member and because of this I get their Game Informer magazine, which I really do like going through. It's a pretty good publication to help keep me up to date on what's going on in the Video Game world (and especially in the console scene). Surprisingly enough, I would probably never buy or even try most of the games they have in the mag, but I will say that it has turned me on to a few really cool games that I probably wouldn't have gravitated to otherwise (unless I was bored and actively browsing the Xbox Live, PS Store, or WiiU Shop and just stumbled upon the games).
Journey is a good example of a game I've purchased that I first read about in Game Informer.
Most of the time though, Game Informer just ends up in the trash and I move on with my life. So in order to help keep these games in my mind and simultaneously toss away the extra clutter . . . behold my short list of interesting games that caught my eye from this month's Game Informer.

Surprise! 3 out of 4 of those are iPhone/iPad apps. Weird, right? I'm not even a big app purchaser. I'll have to see how much they're going for.
If you read the mag and you think I've missed something great, please let me know! Something looks missing in the top right hand corner . . . I'd love to put another game there. :)
Happy dueling!
Journey is a good example of a game I've purchased that I first read about in Game Informer.
Most of the time though, Game Informer just ends up in the trash and I move on with my life. So in order to help keep these games in my mind and simultaneously toss away the extra clutter . . . behold my short list of interesting games that caught my eye from this month's Game Informer.
Surprise! 3 out of 4 of those are iPhone/iPad apps. Weird, right? I'm not even a big app purchaser. I'll have to see how much they're going for.
If you read the mag and you think I've missed something great, please let me know! Something looks missing in the top right hand corner . . . I'd love to put another game there. :)
Happy dueling!
Saturday, July 6, 2013
Rediscovering the Legend of Grimrock!
I had fun recording my last two videos for DCUO for Spode, so I wanted to record another video with the Uber Wife watching and commenting (in fact the whole family joins in).
I wasn't sure what to record, but THERE . . . on my desktop is a game I haven't played for a long time *click* . . . here's what happens when we rediscover THE LEGEND OF GRIMROCK!
Happy Dueling
I wasn't sure what to record, but THERE . . . on my desktop is a game I haven't played for a long time *click* . . . here's what happens when we rediscover THE LEGEND OF GRIMROCK!
Happy Dueling
Friday, July 5, 2013
Tier 5 Challenge -- Test Subject #1 (Bizarro Instance) . . . for SPODE!
And now for your enjoyment . . . Part 2 of the DCUO challenge instances again recorded for Lord Spode of Team Spode. This time I brought along Uber Wife to add some commentary. If you stay to the very end, I even added some 4th of July fun for you ala DCUO style.
Happy Dueling!
Happy Dueling!
Tuesday, July 2, 2013
DCUO Tier 5 The Hunt . . . for SPODE!
I made a YouTube Video for my friend, Lord Spode of Team Spode, since he wanted me to show him the way I do the DCUO Tier 5 instances . . . but I tell you that in the video. :) WATCH! ENJOY THE HAWTNESS!
Part 2 with Bizarro coming soon.
Happy Dueling
Part 2 with Bizarro coming soon.
Happy Dueling
Friday, June 28, 2013
Clownvanity vs . . . Clownvanity!
Pulled this awesome cosmetic prize out of the vault today. :)

Imagine my surprise when the very same day, my Ace Chemical's Daily quest was this one. :)
So, to catch up, I'm sitting at CR86 now with a whole set of green gear. I've been steering away from the four player missions, but I've been debating giving them a spin. I'm really in no hurry to increase my CR at this point.
The single player Tier 5 missions are a bit of a bear to deal with, mainly because it takes you completely out of your comfort zone and gives you a whole new look, a whole new set of powers, and the bosses are heavy on the hitpoints. Of course, timing your blocks, rolling around, and using soder colas and heal barrels at the right time works wonders for helping make this a little easier.

On the Huntress mission you face off against three bosses and have a bit of rudimentary sneaking around to do. I failed against Cassamento the first time around, so I've been opting to let him live and cross my fingers while hoping Hush or Killer Croc show up as the alternate boss. If the alternate boss is Bane or Scarecrow, well . . . good luck. Definitely knowing how to use dual pistol combos is a blessing in this instance.
On the Bizarro mission you again face three bosses and just smash the heck out of stuff. As always, the rule is that you take out the easy adds before you move on to the boss. I really don't have too much trouble with this instance except for the final robot. Oh my . . . he's frustrating. I've never been able to just straight up fight him without running away for a bit to heal up and come back for more. Even more frustrating I've had the boss reset on me while I was hiding. You just can't let him get too far away from you and drop agro for a long time.

Annnnnnd . . . that's what I've been doing on DCUO for the most part! Our Sunday night group keeps plugging away but the universe keeps trying to stop us in our tracks with afk's, vacations, and real life. NO FAIR UNIVERSE!

OH! And one final thing . . . Fisherman Gear!

Happy Dueling

Imagine my surprise when the very same day, my Ace Chemical's Daily quest was this one. :)
So, to catch up, I'm sitting at CR86 now with a whole set of green gear. I've been steering away from the four player missions, but I've been debating giving them a spin. I'm really in no hurry to increase my CR at this point.
The single player Tier 5 missions are a bit of a bear to deal with, mainly because it takes you completely out of your comfort zone and gives you a whole new look, a whole new set of powers, and the bosses are heavy on the hitpoints. Of course, timing your blocks, rolling around, and using soder colas and heal barrels at the right time works wonders for helping make this a little easier.

On the Huntress mission you face off against three bosses and have a bit of rudimentary sneaking around to do. I failed against Cassamento the first time around, so I've been opting to let him live and cross my fingers while hoping Hush or Killer Croc show up as the alternate boss. If the alternate boss is Bane or Scarecrow, well . . . good luck. Definitely knowing how to use dual pistol combos is a blessing in this instance.
On the Bizarro mission you again face three bosses and just smash the heck out of stuff. As always, the rule is that you take out the easy adds before you move on to the boss. I really don't have too much trouble with this instance except for the final robot. Oh my . . . he's frustrating. I've never been able to just straight up fight him without running away for a bit to heal up and come back for more. Even more frustrating I've had the boss reset on me while I was hiding. You just can't let him get too far away from you and drop agro for a long time.

Annnnnnd . . . that's what I've been doing on DCUO for the most part! Our Sunday night group keeps plugging away but the universe keeps trying to stop us in our tracks with afk's, vacations, and real life. NO FAIR UNIVERSE!

OH! And one final thing . . . Fisherman Gear!

Happy Dueling
Friday, June 21, 2013
Whodoo that Voodoo that you do so well?
It's kind of funny, but I always hit this present in the vault as my last present.
Why? Well it's the one that awards the Marks of Triumph, and for some reason I have it in my head that this box will be more likely to award me a case of Marks of Triumph instead of just a single Mark of Triumph if I save it for last . . .
I KNOW RIGHT?! I can't believe I made up this little voodoo in my mind, but obviously people do it all the time. For instance, in Wizard101, my wife and her friends sometimes think that the order you enter the hatchery will have some kind of magical effect that will influence which pet you get as a result. It's crazy talk, but I've learned to not try to argue with their voodoo ways. :)
So here's a question, what kind of video game voodoo do you believe in? What's your virtual equivalent of a football player never washing his lucky jockstrap? Give me your craziness! I'd love to hear it.
Happy dueling!
Why? Well it's the one that awards the Marks of Triumph, and for some reason I have it in my head that this box will be more likely to award me a case of Marks of Triumph instead of just a single Mark of Triumph if I save it for last . . .
I KNOW RIGHT?! I can't believe I made up this little voodoo in my mind, but obviously people do it all the time. For instance, in Wizard101, my wife and her friends sometimes think that the order you enter the hatchery will have some kind of magical effect that will influence which pet you get as a result. It's crazy talk, but I've learned to not try to argue with their voodoo ways. :)
So here's a question, what kind of video game voodoo do you believe in? What's your virtual equivalent of a football player never washing his lucky jockstrap? Give me your craziness! I'd love to hear it.
Happy dueling!
Tuesday, June 18, 2013
Whazzat? CR 84? YES!!!
I have to brag a bit . . . not because I'm the first or last to make CR84, but because now I am one of the happy-to-have-made-it-to-CR 84 crowd! Check it out!

That ring I'm mouse'd over on that screenshot is what did it today. It's a rare beauty that fell into my lap courtesy of the daily Vault mission. With a CR 78 rating and a nice red slot in it, which I graciously put a Precision and Might 3 mod in for an additional 17 levels (!!!) of effectiveness, that little pastel orange lucky-drop pushed me right over the edge of CR 84! I was shocked when I saw that. I was so happy I felt the need to taunt my good friend Spode (who's sitting at CR 82) with an email message.
Getting CR 84 is one thing, but taunting your good friend with it is another. hehe. I fully expect retaliation of some sort later today.
Looks like I need to try out the Tier 4 alerts!
More on that later. :)
Happy Dueling!

That ring I'm mouse'd over on that screenshot is what did it today. It's a rare beauty that fell into my lap courtesy of the daily Vault mission. With a CR 78 rating and a nice red slot in it, which I graciously put a Precision and Might 3 mod in for an additional 17 levels (!!!) of effectiveness, that little pastel orange lucky-drop pushed me right over the edge of CR 84! I was shocked when I saw that. I was so happy I felt the need to taunt my good friend Spode (who's sitting at CR 82) with an email message.
Getting CR 84 is one thing, but taunting your good friend with it is another. hehe. I fully expect retaliation of some sort later today.
Looks like I need to try out the Tier 4 alerts!
More on that later. :)
Happy Dueling!
Thursday, June 6, 2013
Shot through the heart . . . and DCUO is to blame
I loaded up Marvel Heroes a couple days ago when it launched, and played through the first level. It was reasonably fun and very much everything everyone has said about the game . . . Diablo meets superheroes. If that's your thing, you'll dig this game.

My wife showed some initial interest, even overlooking the isometric view, and that made me kind of excited! Unfortunately when she found out you really couldn't fly around and make your own personalized character, she was instantly lost. I believe the direct quote was, "This is just another one of those dumb games your group can play for free on Sunday nights."
. . . and she left the room.
. . . and she was back to DCUO . . . as was I! I can't get enough of DCUO lately! Earlier this morning I crafted my first rank four mod. Check it out.

Oh man that 12 Exobytes component is a lot of flying around and collecting little glowing bits around the world.
It did manage to bring my total CR up to 81 this morning. I'm getting ever closer to the magical CR 84. I think it's eventually all going to come down to these augments to push me over the edge. What happens at the magical CR 84? I open up the next tier of missions in the On Duty menu of course! Yay!
Lately it seems like all the action in the game is taking place in the CR 94+ area of the game. I keep seeing shouts of higher geared players looking for "nexus" groups. I'd look up what that means, but for now I'm just happy grinding away on my Steelworks missions.

Shot through the heart, and DCUO's to blame . . .
I also spent some time last night completing a bunch of Tier 3 two-player missions with my good buddy Tony.

Tony and I have been gaming together for years. To think we met in Everquest well over 10 years ago . . . whoa *time warp jazz hands*. Anyway, he rose about 4 CR last night and we raked in about 350 Marks. Good times!
Happy Dueling

My wife showed some initial interest, even overlooking the isometric view, and that made me kind of excited! Unfortunately when she found out you really couldn't fly around and make your own personalized character, she was instantly lost. I believe the direct quote was, "This is just another one of those dumb games your group can play for free on Sunday nights."
. . . and she left the room.
. . . and she was back to DCUO . . . as was I! I can't get enough of DCUO lately! Earlier this morning I crafted my first rank four mod. Check it out.

Oh man that 12 Exobytes component is a lot of flying around and collecting little glowing bits around the world.
It did manage to bring my total CR up to 81 this morning. I'm getting ever closer to the magical CR 84. I think it's eventually all going to come down to these augments to push me over the edge. What happens at the magical CR 84? I open up the next tier of missions in the On Duty menu of course! Yay!
Lately it seems like all the action in the game is taking place in the CR 94+ area of the game. I keep seeing shouts of higher geared players looking for "nexus" groups. I'd look up what that means, but for now I'm just happy grinding away on my Steelworks missions.

Shot through the heart, and DCUO's to blame . . .
I also spent some time last night completing a bunch of Tier 3 two-player missions with my good buddy Tony.

Tony and I have been gaming together for years. To think we met in Everquest well over 10 years ago . . . whoa *time warp jazz hands*. Anyway, he rose about 4 CR last night and we raked in about 350 Marks. Good times!
Happy Dueling
Tuesday, January 29, 2013
Looking Cool in DC Universe Online
One thing that must happen in a Super Hero MMO -- Your hero MUST look epic. What's a hero without a costume? Well, for one, invisible, for two, NO HERO AT ALL!
The character creation process in City of Heroes and City of Villains are stuff of legends, which makes it all the more sad that those two particular games have gone the way of the dodo. For me though, the newest Super Hero game is DC Universe Online--thanks to Team Spode! We've been having a blast as you can tell from Tipa's posts, but the first real comment I must make about the game (aside from the already stated point that DCUO isn't for kids) is how awesome the costume changes are in game. It's brilliant, actually. It's like I'm instantly carrying around several costumes that are able to be equipped on the fly . . . and all neatly collected without ever taking up any backpack space. Now THAT's customization!
First you press Escape and select the Style option.
Once you're here, you simply open up each item and select which part of your costume you'd like to put on, and then select the individual item you want to wear.
Then you either lock in a particular style or unlock it, so if your character has an iconic thing about them that you feel is core to who they are . . . lock it. For instance, I just purchased a wing model for my character Stingite yesterday, and I'm thinking that is going to most likely be his iconic back item . . . that and his Mohawk, green lizard skin, and "S" for stingite emblem on his chest. :)
Everything else can shift around as I find new styles because that is truly one of the sub-games of DC Universe Online: collecting and unlocking all the styles the game has to offer.
The character creation process in City of Heroes and City of Villains are stuff of legends, which makes it all the more sad that those two particular games have gone the way of the dodo. For me though, the newest Super Hero game is DC Universe Online--thanks to Team Spode! We've been having a blast as you can tell from Tipa's posts, but the first real comment I must make about the game (aside from the already stated point that DCUO isn't for kids) is how awesome the costume changes are in game. It's brilliant, actually. It's like I'm instantly carrying around several costumes that are able to be equipped on the fly . . . and all neatly collected without ever taking up any backpack space. Now THAT's customization!
First you press Escape and select the Style option.
Once you're here, you simply open up each item and select which part of your costume you'd like to put on, and then select the individual item you want to wear.
Then you either lock in a particular style or unlock it, so if your character has an iconic thing about them that you feel is core to who they are . . . lock it. For instance, I just purchased a wing model for my character Stingite yesterday, and I'm thinking that is going to most likely be his iconic back item . . . that and his Mohawk, green lizard skin, and "S" for stingite emblem on his chest. :)
Everything else can shift around as I find new styles because that is truly one of the sub-games of DC Universe Online: collecting and unlocking all the styles the game has to offer.
Saturday, January 26, 2013
Chaka Khan with a side of Chaka vs. Chakan
So I can't explain what happens to me every once in a while, but something grabs me, sits me down in front of the tv, pulls out a random old game cart, and switches on a nightmare from the past. Possession? Evil bunnies of death?
I ain't kidding here. Am I the only one that sees the evil bunny in that picture above?
Anyway, that evil bunny is from (and this weekend's distraction is called) "Chakan" ... Not to be confused with Chaka Khan as my friend Christina Ice Dreamer pointed out to me. Nor Chaka, the neanderthal boy from Land of the Lost. No, no, no this has infinitely less soul and beadier eyes.
Yes, that pixilated fella is Chakan--a bloodthirsty, dual-sword-wielding mortal turned immortal in 16-bit goodness. Who knew such bloodthirst came in such pixilated packages? Hey! This was some spooky stuff back in the day! :)
Playing Chakan now (and even back then) is a bit like eating nasty salty black licorice fish. Let me explain in inner dialog format: "YUCK, why did I put this in my mouth and is there ever any end to the disgusted pain I'm feeling right now? I'm still chewing on this nasty candy? Who do I sue and will someone hurry up with the legal documentation because . . . Wait a second . . . is this all that bad? Hmm, maybe I'll have another! This is the worst tasting candy I've ever eaten! I must share! Cripes, did I just eat the whole bag of that nasty stuff?"
(I think I just told a story within a story there . . . )
Here's the bullet list of agony:
I did a little Internet digging after I started playing Chakan, and I found a few interesting nuggets out. Basically, the rumor from that link is that Chakan was going to have a sequel released on the Dreamcast but never got made. Instead what happened was some of the concept work for what would have been Chakan 2 went toward another game ... Blood Omen 2, which as it turns out is Part of the Legacy of Kain series of games including ... Dun dun dun ... Soulreaver, the very same game my psyche was hungering for in the first place. I wanted to play Soulreaver, not Chakan, but now I'm too far into Chakan to give up Chakan . . . Chakan Chakan CHAKAN!
I'm not going to go into the whole plot and background of this game, we'll let Wikipedia do that for us. Instead, I just wanted to say that I'm now in the Elemental Planes portion of the game.
That's right, congrats me (I'm sure it only goes downhill from here in a punishing spiral of difficulty)!
Yeah, I'm just really irritated with the lack of a save button on this game . . . was that common back in 1992? I guess so . . . wild . . . it just means my old Sega box is going to be left on for a couple days. Sigh.
After I finish playing out this Chakan nightmare, perhaps then I'll step into Soulreaver again on my old Dreamcast like I had originally planned. It's been far too long! I may even have to play through this whole vampire series that I missed! I didn't even know about the Blood Omen, Legacy of Kain series! Seems a bit spooky, but I'm good with Spooky.
Till then ...
Happy dueling
I ain't kidding here. Am I the only one that sees the evil bunny in that picture above?
Anyway, that evil bunny is from (and this weekend's distraction is called) "Chakan" ... Not to be confused with Chaka Khan as my friend Christina Ice Dreamer pointed out to me. Nor Chaka, the neanderthal boy from Land of the Lost. No, no, no this has infinitely less soul and beadier eyes.
Yes, that pixilated fella is Chakan--a bloodthirsty, dual-sword-wielding mortal turned immortal in 16-bit goodness. Who knew such bloodthirst came in such pixilated packages? Hey! This was some spooky stuff back in the day! :)
Playing Chakan now (and even back then) is a bit like eating nasty salty black licorice fish. Let me explain in inner dialog format: "YUCK, why did I put this in my mouth and is there ever any end to the disgusted pain I'm feeling right now? I'm still chewing on this nasty candy? Who do I sue and will someone hurry up with the legal documentation because . . . Wait a second . . . is this all that bad? Hmm, maybe I'll have another! This is the worst tasting candy I've ever eaten! I must share! Cripes, did I just eat the whole bag of that nasty stuff?"
(I think I just told a story within a story there . . . )
Here's the bullet list of agony:
- Chakan has no save option.When I first put in Chakan, I wasn't even wanting to play Chakan. You know what I wanted to play? Soul Reaver. That's right, a completely different game--I just had forgotten which game was which.
- Chakan has delightfully painful music.
- Chakan is an unforgiving finger masher that requires muscle memory to the Nth degree.
- Chakan gives you limited resources to pull off cool stunts (aka Alchemy) and makes you try to pull off the impossible (like beating a boss whose attacks you can't avoid (unless you're blessed with the finger dexterity of a concert violinist) when you don't have said resources.
- Chakan is a miserable game that . . . You must play! LOL!
I did a little Internet digging after I started playing Chakan, and I found a few interesting nuggets out. Basically, the rumor from that link is that Chakan was going to have a sequel released on the Dreamcast but never got made. Instead what happened was some of the concept work for what would have been Chakan 2 went toward another game ... Blood Omen 2, which as it turns out is Part of the Legacy of Kain series of games including ... Dun dun dun ... Soulreaver, the very same game my psyche was hungering for in the first place. I wanted to play Soulreaver, not Chakan, but now I'm too far into Chakan to give up Chakan . . . Chakan Chakan CHAKAN!
I'm not going to go into the whole plot and background of this game, we'll let Wikipedia do that for us. Instead, I just wanted to say that I'm now in the Elemental Planes portion of the game.
That's right, congrats me (I'm sure it only goes downhill from here in a punishing spiral of difficulty)!
Yeah, I'm just really irritated with the lack of a save button on this game . . . was that common back in 1992? I guess so . . . wild . . . it just means my old Sega box is going to be left on for a couple days. Sigh.
After I finish playing out this Chakan nightmare, perhaps then I'll step into Soulreaver again on my old Dreamcast like I had originally planned. It's been far too long! I may even have to play through this whole vampire series that I missed! I didn't even know about the Blood Omen, Legacy of Kain series! Seems a bit spooky, but I'm good with Spooky.
Till then ...
Happy dueling
Friday, July 22, 2011
Dungeon Empires -- Leveling up my monsters woots!
Dungeon Empires continues to beat me up mercilessly . . . just look at this nonsense I'm fighting. LOL

Skeletal Warriors with 101 hitpoints and fire damage boosts. *shiver*
OH! Here's another . . . ATTACK OF THE ZOMBIES!

When I see fat zombie on the right hand side, I want to do exactly what it says in that box underneath him in the picture . . . . also when I see that big dude, it reminds me of another evil purveyor of death from good ol' Everquest. Remember Grummus? Good times!
I've been hitting a few of the 15+ non-player dungeons to see those baddies. They're still pretty tough for me, but I love a good challenge. Not a challenge that's TOO difficult mind you. ;)
Anyway, I've finally reached the stage in my progression where I can put monsters in the training room and level them up. Basically all you do is stick your monster in this little sidebar window here and click away!

If you're lucky enough to get to box six in the training progression before your monster gets fatigued, then they level up! You can use dragon ore to "protect" your monster from fatigue, but . . . meh . . . who cares. So far my monsters haven't been losing any progression when I only partially fill their uber "squares of training." I've just been able to keep leveling them up right where I left off after a few hours goes by.
Anyway, once you fill all six squares, the test tube to the right of your monster's portrait starts to glow and fill. If it rises above the line needed to level your monster, bada bing bada boom, you get to come over to the next screen and choose how you want to develop your monster's stats.

Work it funky skeletal warrior guy! Now if only I could name my monsters . . . I think I'd call this one "Cheekbone the barbarian."
So there you have it! If you're into Dungeon Empires, remember to look me up (stingite) and come destroy Cheekbone the barbarian in my dungeon. :) He's now an AC+7 one-star skeletal warrior. I don't think that really counts for much, but at least it's something. ;)
Happy dueling!

Skeletal Warriors with 101 hitpoints and fire damage boosts. *shiver*
OH! Here's another . . . ATTACK OF THE ZOMBIES!

When I see fat zombie on the right hand side, I want to do exactly what it says in that box underneath him in the picture . . . . also when I see that big dude, it reminds me of another evil purveyor of death from good ol' Everquest. Remember Grummus? Good times!
I've been hitting a few of the 15+ non-player dungeons to see those baddies. They're still pretty tough for me, but I love a good challenge. Not a challenge that's TOO difficult mind you. ;)
Anyway, I've finally reached the stage in my progression where I can put monsters in the training room and level them up. Basically all you do is stick your monster in this little sidebar window here and click away!

If you're lucky enough to get to box six in the training progression before your monster gets fatigued, then they level up! You can use dragon ore to "protect" your monster from fatigue, but . . . meh . . . who cares. So far my monsters haven't been losing any progression when I only partially fill their uber "squares of training." I've just been able to keep leveling them up right where I left off after a few hours goes by.
Anyway, once you fill all six squares, the test tube to the right of your monster's portrait starts to glow and fill. If it rises above the line needed to level your monster, bada bing bada boom, you get to come over to the next screen and choose how you want to develop your monster's stats.

Work it funky skeletal warrior guy! Now if only I could name my monsters . . . I think I'd call this one "Cheekbone the barbarian."
So there you have it! If you're into Dungeon Empires, remember to look me up (stingite) and come destroy Cheekbone the barbarian in my dungeon. :) He's now an AC+7 one-star skeletal warrior. I don't think that really counts for much, but at least it's something. ;)
Happy dueling!
Sunday, July 3, 2011
So addicted to Dungeon Empires . . .
Dungeon Empires entirely sucked my soul into its void last week, and I'm still trying to find a way out. I really have Arkenor to thank for pointing me to the vast expanse of this free-to-play monster of a game, which I kind of thought would be a nice distraction from whatever it was I was distracting myself with. You know, I kind of have a shtick going with a few blogs like Wizard101, LOTRO, Rift, DDO, Mytheon, and oh . . . just everything you might find links to at happydueling.com. ;-) I may have to start a Dungeon Empires blog after last week LOL!
The concept appears simple at first, and then slowly by slowly you start to see that this is in fact a very complex game from Gamigo. I think I might actually be more in love with the concept of this game more than the game itself, which is like two games in one.

Rawr! Dungeon Empires! Dungeons and empires . . . that's like evil upon evil, isn't it? Rawr!
So in Dungeon Empires you take the role of a male hero . . . First complaint, where THE HECK are the female heroes? This has absolutely got to change. You can't just make male heroes the only option anymore. In fact, I have a few complaints about the "masculinity" of this site in general. Two words: Succubus bum. They even put a lipstick heart on the succubus bum to draw your eye right to it. LOL. Egads Gamigo, CHANGE. Your core audience could be much much larger because this is a great game hiding behind bad Marketing. Luckily with the magic of F11 and full screen mode you can hide said Succubus bum.
I digress . . .
Anyway, your male hero can take on one of three emphases: Strength, Dexterity, or Intelligence. These stats form the foundation of your character's abilities: Basically Fighter, Rogue, and Wizard. Although, much like classic Diablo style, these classes seem to be able to learn each other's skills interchangeably (I do believe). They just each start with different starting skill. (Wizard life drain for me, yay!)
At first look Dungeon Empires looks entirely pedestrian. Leveling appears pretty standard. (Check.) Combat is turn-based. (Check.) Gothic-style succubus bum on the front page. (Check.) Yup, this is a strategy-based RPG, but what's absolutely un-pedestrian about the game is that you're simultaneously leveling up your own dungeon full of creatures. Basically, you're roughly given a 24x24 space to layout your dungeon, room by room. You pack your dungeon full of creatures and furniture that buffs your creatures. To do this you have to "level" the rooms in your dungeon to unlock their ultimate potential.

The kid inside of me who used to forge his own dungeons on graph paper giggles at this aspect of the game.
Rooms and creatures aren't freely given beyond the tutorial though. It takes quite a bit of adventuring in other people's dungeons to find the bits and pieces that can fill your dungeon. Fear not! If you get bored with the look at feel of player dungeons, you can always play through a few offerings that Gamigo offers to you as pre-built dungeons from them.

Just a little different look can do wonders to breaking up the monotony. Is there monotony? Yeah, there can be. Unfortunately this game can move a little slowly, and especially if you don't really know what you're doing, but read on . . . I've got a few helpful tips and a link to share to make it not so painful.
If I've piqued your interest in this game a touch and you're going to try it out, do yourself a favor and after playing through the tutorial, stop by the Dungeon Empires forums and read this guide from Silverdash. It's just chuck full of good information.
Here's my main tips that I've gained from the past week of play that might help things go a touch faster.
1- Click the mini-map in dungeons to move from area to area. This alone makes the game move much faster. If the door you're running to is far enough away, your character will hurry up and sprint to the next doorway.
2- Ice Shield. Get this spell as soon as possible. It's been by far the most helpful spell in the game aside from the health drain you get as an intelligence-based character. If you have the mana for it, cast this spell immediately after every battle to prepare you for the next room even if you still have remaining protection from your old ice shield.
3- Keys. It took me a bit to understand that if you don't get at least six keys, those keys disappear after the level and are cashed out for 20 gold. If you're ever faced with a chest that gives you the option of choosing either a key or an amount of gold less than 20 gold, take the key!
4- Leveling rooms. Leveling rooms is accomplished through a system of trading in runes. Leveling a room from first to second level only costs around 3 runes, but this quickly doubles and then some. Without purchasing dragon ore (cash shop money), you can earn runes by throwing random fixtures and rooms that you find from adventuring into "the shredder" down in the lower right hand corner of your dungeon creating interface.

If your dungeon is full of monsters, you may want to start choosing rooms and fixtures instead of gold. This is doubly true if you find yourself in a dungeon you just know you're going to die in because if you die, you lose your gold (and exp too *ouch*), but you'll keep all the rooms, fixtures, and monsters that you pick up.
5- GOLD! If you log in consecutively five days in a row, there will be a nice shiny reward of 2,000 gold for you at the end of the rainbow.

That gold can equal a lot of new monsters for your dungeon. Too be honest, this game is really all about trying to build a dungeon that people will die in, but not always . . . what I mean is that you'll get money and items even if someone conquers your dungeon. The very fact that someone entered your dungeon and played through it will equal a reward. (I've yet to have someone die in my dungeon, but I've heard the payout is much greater if someone bites the big one in your space you've created).
6- Dungeon Pathing. Let me tell you something about the dungeons I've died in. They all have led me from room to room in a very serial and methodical method with one path eventually leading to the end. For this purpose look for rooms that have two door ways so you can build a torturous path for your intruders to walk. Don't give them a break by putting your ending near the beginning; otherwise, they could leave your dungeon at any time. No no no . . . make them pay mercilessly . . . .
7- LOGGING ON! LOL! This website is not bug free. You need to try your username starting with both an uppercase character and a lowercase character. Eventually you'll get the right username. It's just a little bit tricky. Also, even though this is a browser-based game, you'll have to have the Unity player. No worries, the site should walk you through everything you need.
Well, that's about all I've got in me at the moment on Dungeon Empires. Sadly, I've been neglecting my paid subscription games over this free to play. hahaha! I hope you guys give it a shot, and if you do . . . HEY, search for "Stingite" in the dungeon list and walk my butcher's path. ;) (You may want to level a bit first)

I'll be sure to see your name in my inbox in game like I did with Arkenor.

Dang! He survived! ;) I SHALL GET YOU ARKENOR!
If I actually make it to the later stages of the game, I'll have more to post on this subject, but until then, see you in the level 5-15 bracket!
Happy Dueling!
The concept appears simple at first, and then slowly by slowly you start to see that this is in fact a very complex game from Gamigo. I think I might actually be more in love with the concept of this game more than the game itself, which is like two games in one.

Rawr! Dungeon Empires! Dungeons and empires . . . that's like evil upon evil, isn't it? Rawr!
So in Dungeon Empires you take the role of a male hero . . . First complaint, where THE HECK are the female heroes? This has absolutely got to change. You can't just make male heroes the only option anymore. In fact, I have a few complaints about the "masculinity" of this site in general. Two words: Succubus bum. They even put a lipstick heart on the succubus bum to draw your eye right to it. LOL. Egads Gamigo, CHANGE. Your core audience could be much much larger because this is a great game hiding behind bad Marketing. Luckily with the magic of F11 and full screen mode you can hide said Succubus bum.
I digress . . .
Anyway, your male hero can take on one of three emphases: Strength, Dexterity, or Intelligence. These stats form the foundation of your character's abilities: Basically Fighter, Rogue, and Wizard. Although, much like classic Diablo style, these classes seem to be able to learn each other's skills interchangeably (I do believe). They just each start with different starting skill. (Wizard life drain for me, yay!)
At first look Dungeon Empires looks entirely pedestrian. Leveling appears pretty standard. (Check.) Combat is turn-based. (Check.) Gothic-style succubus bum on the front page. (Check.) Yup, this is a strategy-based RPG, but what's absolutely un-pedestrian about the game is that you're simultaneously leveling up your own dungeon full of creatures. Basically, you're roughly given a 24x24 space to layout your dungeon, room by room. You pack your dungeon full of creatures and furniture that buffs your creatures. To do this you have to "level" the rooms in your dungeon to unlock their ultimate potential.

The kid inside of me who used to forge his own dungeons on graph paper giggles at this aspect of the game.
Rooms and creatures aren't freely given beyond the tutorial though. It takes quite a bit of adventuring in other people's dungeons to find the bits and pieces that can fill your dungeon. Fear not! If you get bored with the look at feel of player dungeons, you can always play through a few offerings that Gamigo offers to you as pre-built dungeons from them.

Just a little different look can do wonders to breaking up the monotony. Is there monotony? Yeah, there can be. Unfortunately this game can move a little slowly, and especially if you don't really know what you're doing, but read on . . . I've got a few helpful tips and a link to share to make it not so painful.
If I've piqued your interest in this game a touch and you're going to try it out, do yourself a favor and after playing through the tutorial, stop by the Dungeon Empires forums and read this guide from Silverdash. It's just chuck full of good information.
Here's my main tips that I've gained from the past week of play that might help things go a touch faster.
1- Click the mini-map in dungeons to move from area to area. This alone makes the game move much faster. If the door you're running to is far enough away, your character will hurry up and sprint to the next doorway.
2- Ice Shield. Get this spell as soon as possible. It's been by far the most helpful spell in the game aside from the health drain you get as an intelligence-based character. If you have the mana for it, cast this spell immediately after every battle to prepare you for the next room even if you still have remaining protection from your old ice shield.
3- Keys. It took me a bit to understand that if you don't get at least six keys, those keys disappear after the level and are cashed out for 20 gold. If you're ever faced with a chest that gives you the option of choosing either a key or an amount of gold less than 20 gold, take the key!
4- Leveling rooms. Leveling rooms is accomplished through a system of trading in runes. Leveling a room from first to second level only costs around 3 runes, but this quickly doubles and then some. Without purchasing dragon ore (cash shop money), you can earn runes by throwing random fixtures and rooms that you find from adventuring into "the shredder" down in the lower right hand corner of your dungeon creating interface.

If your dungeon is full of monsters, you may want to start choosing rooms and fixtures instead of gold. This is doubly true if you find yourself in a dungeon you just know you're going to die in because if you die, you lose your gold (and exp too *ouch*), but you'll keep all the rooms, fixtures, and monsters that you pick up.
5- GOLD! If you log in consecutively five days in a row, there will be a nice shiny reward of 2,000 gold for you at the end of the rainbow.

That gold can equal a lot of new monsters for your dungeon. Too be honest, this game is really all about trying to build a dungeon that people will die in, but not always . . . what I mean is that you'll get money and items even if someone conquers your dungeon. The very fact that someone entered your dungeon and played through it will equal a reward. (I've yet to have someone die in my dungeon, but I've heard the payout is much greater if someone bites the big one in your space you've created).
6- Dungeon Pathing. Let me tell you something about the dungeons I've died in. They all have led me from room to room in a very serial and methodical method with one path eventually leading to the end. For this purpose look for rooms that have two door ways so you can build a torturous path for your intruders to walk. Don't give them a break by putting your ending near the beginning; otherwise, they could leave your dungeon at any time. No no no . . . make them pay mercilessly . . . .
7- LOGGING ON! LOL! This website is not bug free. You need to try your username starting with both an uppercase character and a lowercase character. Eventually you'll get the right username. It's just a little bit tricky. Also, even though this is a browser-based game, you'll have to have the Unity player. No worries, the site should walk you through everything you need.
Well, that's about all I've got in me at the moment on Dungeon Empires. Sadly, I've been neglecting my paid subscription games over this free to play. hahaha! I hope you guys give it a shot, and if you do . . . HEY, search for "Stingite" in the dungeon list and walk my butcher's path. ;) (You may want to level a bit first)

I'll be sure to see your name in my inbox in game like I did with Arkenor.

Dang! He survived! ;) I SHALL GET YOU ARKENOR!
If I actually make it to the later stages of the game, I'll have more to post on this subject, but until then, see you in the level 5-15 bracket!
Happy Dueling!
Tuesday, June 21, 2011
I'd rather be playing Monster Galaxy . . .
"I'd rather be playing Monster Galaxy . . ." was exactly what I Twittered yesterday morning, but no one responded, so I figured I'd better inform you all that, Oh dang, there's a new Facebook game that's got me! Yes, yes . . . it's a strange path my Facebook game addictions. While steering clear of the Farmville and Farmville knock offs, lessee, I've played some game about Heroes, Oregon Trail, a vampire slayer game, a couple pet dragon games, a spore game, Bejewelled, and now . . . MONSTER GALAXY!
I actually didn't know this game was a Facebook game when I first read about it in the most recent edition of Beckett's Fun Online Games magazine (the one with Monkey Quest splattered all over it), but following the link provided in the magazine led me to log in to Facebook and before you know it, I'm spamming the world with Monster Galaxy requests.
I provide this link to you with much trepidation: click! (OH DANG, I followed my own link and got sucked in again! Back to the blog post)
Let me just cut to the chase: It's like Pokemon, but they're called Mogas. Need there be any other reason to play? Actually, it has decent music, a fun combat system based on opposing zodiac symbols, cute characters, a social hook, and some strange humor ala Gaia Online.
When you start, you pick a Zodiac symbol and then get a starter Moga based around that. I chose Leo, and out of the three choices placed in front of me because I chose Leo, I went with the Radiojack here (which I named Stingite of course . . . )

My Radiojack is napping right now to heal up since he's a little damaged. Napping is essential after a lot of battling. There is a catch though: the more you nap and the higher the level you are, the longer it takes to heal your Moga through napping. OR, you could just use a blue coffee and heal your Moga up instantly! Be careful, those blue coffee from the associated cash shop are addicting!
Here's all my Moga hanging out at my home. I've managed to accumulate a herd of 22 Moga so far . . . and growing!

The game has a quest system to it that allows you to earn things like blue coffee and star seeds (star seeds are like poke balls) as a reward for finishing the quest. Here at the beginning, most quests are all about catching Moga, but I'm starting to get quests that seem to be about meeting strange characters and helping them out. "Strange characters?" you ask?

Yes, Sheep guy has compromising photos . . . I'd normally avoid a guy like this out in public because of his lack of a shirt and hand-hooves, but the reward was too nice to pass by (um, think it was pretty much a requirement to help Sheep guy out to progress in the storyline anyway ;)).

I love those Starseeds! Can't get enough of them! Again, star seeds are available in the cash shop, but I'm a dirty free to player who doesn't have a lot of cash ;).
The Woolfe that Sheep guy needed me to fight wasn't too bad, and the battle went by so quickly that I didn't even think to get a screen capture. Whoops! Woolfe just looked like a wolf in sheep's clothing. WOOLFE! CLEVER NAME!
Anyway, I won't spoil the surprise on what Sheep guy's incriminating photos looked like (yes, you get to see them), but I will let you in on his scary post-threat.

OH MY WORD, SHEEP SKELETONIZING! Now that's a scary thought. LOL. Like I said, strange humor here.
Let me know if you start playing this game and like it or have any tips to share. It seems pretty straight-forward and my kids think it's fun, which is the most important thing.
Enjoy!
Happy dueling!
I actually didn't know this game was a Facebook game when I first read about it in the most recent edition of Beckett's Fun Online Games magazine (the one with Monkey Quest splattered all over it), but following the link provided in the magazine led me to log in to Facebook and before you know it, I'm spamming the world with Monster Galaxy requests.
I provide this link to you with much trepidation: click! (OH DANG, I followed my own link and got sucked in again! Back to the blog post)
Let me just cut to the chase: It's like Pokemon, but they're called Mogas. Need there be any other reason to play? Actually, it has decent music, a fun combat system based on opposing zodiac symbols, cute characters, a social hook, and some strange humor ala Gaia Online.
When you start, you pick a Zodiac symbol and then get a starter Moga based around that. I chose Leo, and out of the three choices placed in front of me because I chose Leo, I went with the Radiojack here (which I named Stingite of course . . . )

My Radiojack is napping right now to heal up since he's a little damaged. Napping is essential after a lot of battling. There is a catch though: the more you nap and the higher the level you are, the longer it takes to heal your Moga through napping. OR, you could just use a blue coffee and heal your Moga up instantly! Be careful, those blue coffee from the associated cash shop are addicting!
Here's all my Moga hanging out at my home. I've managed to accumulate a herd of 22 Moga so far . . . and growing!

The game has a quest system to it that allows you to earn things like blue coffee and star seeds (star seeds are like poke balls) as a reward for finishing the quest. Here at the beginning, most quests are all about catching Moga, but I'm starting to get quests that seem to be about meeting strange characters and helping them out. "Strange characters?" you ask?

Yes, Sheep guy has compromising photos . . . I'd normally avoid a guy like this out in public because of his lack of a shirt and hand-hooves, but the reward was too nice to pass by (um, think it was pretty much a requirement to help Sheep guy out to progress in the storyline anyway ;)).

I love those Starseeds! Can't get enough of them! Again, star seeds are available in the cash shop, but I'm a dirty free to player who doesn't have a lot of cash ;).
The Woolfe that Sheep guy needed me to fight wasn't too bad, and the battle went by so quickly that I didn't even think to get a screen capture. Whoops! Woolfe just looked like a wolf in sheep's clothing. WOOLFE! CLEVER NAME!
Anyway, I won't spoil the surprise on what Sheep guy's incriminating photos looked like (yes, you get to see them), but I will let you in on his scary post-threat.

OH MY WORD, SHEEP SKELETONIZING! Now that's a scary thought. LOL. Like I said, strange humor here.
Let me know if you start playing this game and like it or have any tips to share. It seems pretty straight-forward and my kids think it's fun, which is the most important thing.
Enjoy!
Happy dueling!
Saturday, April 30, 2011
Attack of the AT-AT Review (Classic Game Room)
Seriously . . . I'm such a big fan of Mark from Classic Game Room. This review of the AT-AT just puts it over the top. I had to share.
My wife says I want to be this guy . . .
Can't wait for part 2!
Happy Dueling!
My wife says I want to be this guy . . .
Can't wait for part 2!
Happy Dueling!
Sunday, January 2, 2011
Last Day of Risia Ice Games 2010-2011
So, I’ve been playing a lot, and I mean A LOT, of Dungeons and Dragons Online lately.
It all started when the Risia games hit Stormreach, and I had been doing my best to earn those stinking tokens. It's funny but this was actually a learning experience for me in more ways than one. It also made me realize exactly how steep the learning curve is in this game . . . all from a simple exercise in jumping for tokens.
When you look at the history of the game, DDO really has been around for many years . . . 2006 in fact. It doesn't feel that way for me though since I really didn't start playing until it went free-to-play. What I didn't realize, or give respect to, was that people have been playing this game all along, and there are still people playing this game who jumped on board back in 2006.
I remember when it first launched my friend Tony asked me to come play with a few of his friends there, and I turned him down because I was having a hard enough time justifying the expense of an Everquest subscription. All it took was it going free to play; yeah, I'm that cheap. BUT WAIT! I'M NOT! For Christmas my wife sprung and bought be $50 worth of DDO tokens. WOOT!
I digress.
Where was I?
Oh yeah, the Risia Games!
So, the Risia games apparently are almost as ancient as DDO itself. Every holiday season, people don there ice skates and zoom around on large ramps collecting coins that can be redeemed for awesome stuff. The people in the know make bank. The people who aren’t in the know or don’t care to be in the know, lose bank.
I fancy myself as one of the fast ones of the slow group this year. I did get a +5 Ray of Frost and a cool ice damage weapon after all.


You see, all the hubbub centers around these “motes” that you get from redeeming coins from your ice escapades. You use motes to do things like add damage to a weapon or create an eternal Ray of Frost wand. It’s some reasonably cool stuff. You’ll hear people in the trade channel auctioning off “icy burst kits.” Basically these kits are everything you need to progress your way through all the combines at the ice forge you need to make an uber weapon. It’s like three recipes and 300 motes, and these things go for tens of thousands of plat.


I’ve learned a few things from my fascination with collecting these little coins and motes. I even worked out a cool system of grabbing three white coins and a blue coin, logging out my character, logging on another character and grabbing two more coins before the coins had respawned for my first character. It was kind of fun, until . . .
Until?
Until, a guild mate told me how he and some friends were gaining purple coins in a kind of cheap way. A blue coin is better than a white coin, but the purple coin rules them all with its reward. Basically they were having a high-level person teleport them to a spot where you could easily feather fall down to grab the purple coin over and over and over. I didn’t take his invitation to do this because it just irritated me. Here I was trying to work out some snazzy system of grabbing the junk coins while unbeknownst to me, you could get it some cheap cheating way. GAH! Just irritating to know that I had spent all that time being stupid and thinking I was cool when this dude was OWNING everything with a high level clicky.
That’s when it hit me. I’m a low leveler, and I suck. Sure, I felt a power surge when I found out I could cast a firewall and trick mobs into running back and forth in my fire while I was invisible . . . but I’m still just a ninth level sorcerer wannabe.
In retrospect, I should have swallowed my irritation and just joined my random guild mate in the cheat way of gaining purple coins. Seriously, I should have because it’d be great to reap the rewards. But, I have to say it would be MUCH MUCH cooler to earn a purple coin the legit way . . . even if I’m not a monk who can do these fantastic jumps. Check this insanity out:
By the very last day of the Risia Ice Games I finally figured out that strength modifies jump. /smacks head. HEY! DON'T LAUGH! I'm a sorcerer, ok? I don't know these things. I rock the firewall and invisible farming scheme I got going on, remember? Not smashin' heads and jumping walls. Well, I do have the jump spell in my arsenal now.
Perhaps next year it'll be me with the uber teleport clicky helping out guild mates get purple coins, eh?
I was just happy to finally make it to the third ramp by the last day. The fourth and final ramp eluded me.
Next year, you're mine, purple coins!
(I did make about 20k plat off of this, so . . . you know . . . awesome for this little ninth level sorcerer. ;p)
It all started when the Risia games hit Stormreach, and I had been doing my best to earn those stinking tokens. It's funny but this was actually a learning experience for me in more ways than one. It also made me realize exactly how steep the learning curve is in this game . . . all from a simple exercise in jumping for tokens.
When you look at the history of the game, DDO really has been around for many years . . . 2006 in fact. It doesn't feel that way for me though since I really didn't start playing until it went free-to-play. What I didn't realize, or give respect to, was that people have been playing this game all along, and there are still people playing this game who jumped on board back in 2006.
I remember when it first launched my friend Tony asked me to come play with a few of his friends there, and I turned him down because I was having a hard enough time justifying the expense of an Everquest subscription. All it took was it going free to play; yeah, I'm that cheap. BUT WAIT! I'M NOT! For Christmas my wife sprung and bought be $50 worth of DDO tokens. WOOT!
I digress.
Where was I?
Oh yeah, the Risia Games!
So, the Risia games apparently are almost as ancient as DDO itself. Every holiday season, people don there ice skates and zoom around on large ramps collecting coins that can be redeemed for awesome stuff. The people in the know make bank. The people who aren’t in the know or don’t care to be in the know, lose bank.
I fancy myself as one of the fast ones of the slow group this year. I did get a +5 Ray of Frost and a cool ice damage weapon after all.


You see, all the hubbub centers around these “motes” that you get from redeeming coins from your ice escapades. You use motes to do things like add damage to a weapon or create an eternal Ray of Frost wand. It’s some reasonably cool stuff. You’ll hear people in the trade channel auctioning off “icy burst kits.” Basically these kits are everything you need to progress your way through all the combines at the ice forge you need to make an uber weapon. It’s like three recipes and 300 motes, and these things go for tens of thousands of plat.


I’ve learned a few things from my fascination with collecting these little coins and motes. I even worked out a cool system of grabbing three white coins and a blue coin, logging out my character, logging on another character and grabbing two more coins before the coins had respawned for my first character. It was kind of fun, until . . .
Until?
Until, a guild mate told me how he and some friends were gaining purple coins in a kind of cheap way. A blue coin is better than a white coin, but the purple coin rules them all with its reward. Basically they were having a high-level person teleport them to a spot where you could easily feather fall down to grab the purple coin over and over and over. I didn’t take his invitation to do this because it just irritated me. Here I was trying to work out some snazzy system of grabbing the junk coins while unbeknownst to me, you could get it some cheap cheating way. GAH! Just irritating to know that I had spent all that time being stupid and thinking I was cool when this dude was OWNING everything with a high level clicky.
That’s when it hit me. I’m a low leveler, and I suck. Sure, I felt a power surge when I found out I could cast a firewall and trick mobs into running back and forth in my fire while I was invisible . . . but I’m still just a ninth level sorcerer wannabe.
In retrospect, I should have swallowed my irritation and just joined my random guild mate in the cheat way of gaining purple coins. Seriously, I should have because it’d be great to reap the rewards. But, I have to say it would be MUCH MUCH cooler to earn a purple coin the legit way . . . even if I’m not a monk who can do these fantastic jumps. Check this insanity out:
By the very last day of the Risia Ice Games I finally figured out that strength modifies jump. /smacks head. HEY! DON'T LAUGH! I'm a sorcerer, ok? I don't know these things. I rock the firewall and invisible farming scheme I got going on, remember? Not smashin' heads and jumping walls. Well, I do have the jump spell in my arsenal now.
Perhaps next year it'll be me with the uber teleport clicky helping out guild mates get purple coins, eh?
I was just happy to finally make it to the third ramp by the last day. The fourth and final ramp eluded me.
Next year, you're mine, purple coins!
(I did make about 20k plat off of this, so . . . you know . . . awesome for this little ninth level sorcerer. ;p)
Wednesday, November 24, 2010
What's up Slaya?
If you're a reader of Tipa's blog, you'll already be familiar with our Sunday night group's forays into Dungeons and Dragons Online. We have a very cool ragtag group that consists of me (a halfling sorcerer . . . lovingly called a "gnome" by the rest of the group--Gleek Wondertwin to you, thank you), Spode (the human paladin), Ophiga (the drow rogue), Ulan (the human Favored Soul), and now Shyadaren (new to the group cleric and still catching up).
Outside of Sundays we all dabble here and there and solo mostly or play together if one of us is online. nothing serious.
Our most recent adventures have been in 3-barrel cove, a wonderful pirate-laden expansion full of . . . pirates . . . AND PIRATE SHIPS! This sky pirate ship has got to be one of the coolest things I've seen in game yet.

I freaking love that ship. I can't get enough screenshots of it, actually.

Seriously, that's so beyond awesome . . . like more awesome than the mechanical spider in Wild Wild West. ;-)
And once you make you're way up to the sky pirate ship, there's always a good handful of pirates to soak with an acid blast or two or three or four.

Easy come, easy go, those pirates. And once you've off'd them all, you are given this most magnificent wallpaper shot of the ship as a kind of side reward . . . as long as you dare walk the plank and spin the camera to take it. :-)

Yes, my feather fall cloak was ready at a moment's notice.
All this pirate killing finally paid off this morning as I hit the max number of pirates you can kill for experience in the zone . . .

We have a saying in the group whenever you hit the next level of slayer in an adventure zone that definitely is apropos here: "WHAT'S UP SLAYA!"
DING, Level 7.
Looks like the joys of fireball are all mine now. From my initial casts of fireball I have to say THAT IT ROCKS! It's incredibly spendy and addictive. It eats through my mana like nothing. I'm definitely going to have to put my fireball in check on Sunday nights.
:-)
Catch you on the flip side.
Outside of Sundays we all dabble here and there and solo mostly or play together if one of us is online. nothing serious.
Our most recent adventures have been in 3-barrel cove, a wonderful pirate-laden expansion full of . . . pirates . . . AND PIRATE SHIPS! This sky pirate ship has got to be one of the coolest things I've seen in game yet.

I freaking love that ship. I can't get enough screenshots of it, actually.

Seriously, that's so beyond awesome . . . like more awesome than the mechanical spider in Wild Wild West. ;-)
And once you make you're way up to the sky pirate ship, there's always a good handful of pirates to soak with an acid blast or two or three or four.

Easy come, easy go, those pirates. And once you've off'd them all, you are given this most magnificent wallpaper shot of the ship as a kind of side reward . . . as long as you dare walk the plank and spin the camera to take it. :-)

Yes, my feather fall cloak was ready at a moment's notice.
All this pirate killing finally paid off this morning as I hit the max number of pirates you can kill for experience in the zone . . .

We have a saying in the group whenever you hit the next level of slayer in an adventure zone that definitely is apropos here: "WHAT'S UP SLAYA!"
DING, Level 7.
Looks like the joys of fireball are all mine now. From my initial casts of fireball I have to say THAT IT ROCKS! It's incredibly spendy and addictive. It eats through my mana like nothing. I'm definitely going to have to put my fireball in check on Sunday nights.
:-)
Catch you on the flip side.
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